PokéSurvivor move evolution chart
A damaging move has five levels. At level 5 the game can offer a gold card, and only if you already took the stat card that move asks for during that same run. Ember wants Power and becomes Fire Blast. Bubble wants Sprint and becomes Surf. Buff moves do not evolve. The card looks at the in-run stat, not the permanent menu upgrade of the same name.
Power
24 moves ask for Power before the gold card can appear. Take that stat any time in the run, then level the move to 5.
| Move | Type | Kind | Becomes |
|---|---|---|---|
| Bite | Dark | melee | Crunch |
| Body Slam | Normal | melee | Giga Impact |
| Bonemerang | Ground | boomerang | Bone Rush |
| Bubble Beam | Water | cone | Aqua Tail |
| Bug Bite | Bug | melee | X-Scissor |
| Bulldoze | Ground | aura | Earthquake |
| Dragon Rage | Dragon | beam | Draco Meteor |
| Ember | Fire | projectile | Fire Blast |
| Fairy Wind | Fairy | nova | Moonblast |
| Hydro Pump | Water | beam | Hydro Cannon |
| Ice Beam | Ice | beam | Blizzard |
| Karate Chop | Fighting | melee | Close Combat |
| Lick | Ghost | melee | Shadow Punch |
| Metal Claw | Steel | melee | Iron Head |
| Meteor Mash | Steel | meteor | Magnet Bomb |
| Mud Shot | Ground | nova | Earth Power |
| Psybeam | Psychic | beam | Future Sight |
| Rock Throw | Rock | projectile | Stone Edge |
| Sludge | Poison | projectile | Sludge Bomb |
| Spikes | Ground | mine | Fissure |
| Thunder Shock | Electric | projectile | Thunder |
| Vine Whip | Grass | melee | Power Whip |
| Water Gun | Water | projectile | Scald |
| Wing Attack | Flying | melee | Brave Bird |
Reflexes
12 moves ask for Reflexes before the gold card can appear. Take that stat any time in the run, then level the move to 5.
| Move | Type | Kind | Becomes |
|---|---|---|---|
| Aura Sphere | Fighting | projectile | Focus Blast |
| Confusion | Psychic | projectile | Psycho Charge |
| Flamethrower | Fire | cone | Overheat |
| Hail | Ice | meteor | Avalanche |
| Hyper Voice | Normal | nova | Boomburst |
| Psycho Cut | Psychic | boomerang | Psychic Fangs |
| Razor Leaf | Grass | boomerang | Leaf Storm |
| Rock Slide | Rock | meteor | Stealth Rock |
| Shadow Ball | Ghost | projectile | Phantom Force |
| String Shot | Bug | mine | Sticky Web |
| Thunderbolt | Electric | chain | Electro Cannon |
| Will-O-Wisp | Fire | turret | Inferno |
Sprint
8 moves ask for Sprint before the gold card can appear. Take that stat any time in the run, then level the move to 5.
| Move | Type | Kind | Becomes |
|---|---|---|---|
| Aerial Ace | Flying | dash | Acrobatics |
| Bubble | Water | nova | Surf |
| Dark Pulse | Dark | nova | Snarl |
| Flame Wheel | Fire | trail | Flare Blitz |
| Gust | Flying | orbit | Hurricane |
| Poison Sting | Poison | projectile | Poison Jab |
| Powder Snow | Ice | aura | Icy Wind |
| Quick Attack | Normal | dash | Extreme Speed |
Synthesis
7 moves ask for Synthesis before the gold card can appear. Take that stat any time in the run, then level the move to 5.
| Move | Type | Kind | Becomes |
|---|---|---|---|
| Bug Buzz | Bug | aura | Swarm |
| Dazzling Gleam | Fairy | aura | Misty Terrain |
| Fire Spin | Fire | orbit | Sacred Fire |
| Night Shade | Dark | aura | Nightmare |
| Petal Blizzard | Grass | orbit | Petal Dance |
| Toxic | Poison | trail | Poison Gas |
| Toxic Spikes | Poison | mine | Gunk Shot |
Vigor
3 moves ask for Vigor before the gold card can appear. Take that stat any time in the run, then level the move to 5.
Guard
3 moves ask for Guard before the gold card can appear. Take that stat any time in the run, then level the move to 5.
| Move | Type | Kind | Becomes |
|---|---|---|---|
| Discharge | Electric | aura | Electric Terrain |
| Flash Cannon | Steel | beam | Metal Beam |
| Substitute | Normal | turret | Double Team |
Magnet
2 moves ask for Magnet before the gold card can appear. Take that stat any time in the run, then level the move to 5.
Moves that do not evolve
These 5 are buffs. They stack a stat while selected, then fade when you swap off them. There is no gold card.
- Swords Dance · stacks Attack
- Agility · stacks Speed
- Harden · stacks Defense
- Aqua Ring · stacks HP regen
- Dragon Dance · stacks Attack
Evolution questions
How do move evolutions work in PokéSurvivor?
Level a damaging move to 5, and have taken its required stat card earlier in the same run. The gold card then offers the evolution. The stat can be taken before or after the move hits level 5, as long as both are true when the card is dealt.
Which stat evolves the most moves?
Power. It is the requirement on the largest group, including Ember into Fire Blast. Reflexes is the next largest group. Sprint covers Bubble into Surf and the other speed evolutions.
Do buff moves evolve?
No. Swords Dance, Agility, Harden, Aqua Ring, and Dragon Dance stay buffs. They have no evolution row.
Does the permanent Strength upgrade count as Power?
No. Power is the in-run level-up card. Strength is the PokéCoin upgrade on that Pokémon. Only the run card unlocks the gold evolution.